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Clockwerk Goblin
Rattletrap
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Strength
24+2.7
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Agility
13+2.3
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Intelligence
17+1.3
Advanced Statistics
Damage: | 55-57 | Armor: | 2 |
Movespeed: | 315 | Attack range: | 128 |
Attack speed: | 1.7 | Health: | 606 |
Health per level: | 57 | Mana: | 221 |
Mana per level: | 13 |
Bio
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. “Your new trade is battle,” his dying father told him as the village of their ancestors lay in charred and smoking ruins. It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices—a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
Abilities
Battery Assault
Some time within a certain radius from the hero to a random enemy unit takes damage.
Duration: 10.5
Radius: 275
The interval of shots: 0.7
Damage charge: 20 / 40 / 60 / 80
Requires mana: 75
Recharge: 32 / 28 / 24 / 20
Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Shrapnel shoots 16 times.
— Continues to act even if the hero is incapacitated.
Power Cog
Surrounds himself with protective devices. Enemy units touching the defense, discarded from her. The enemies mana burned, and it suffers damage equal to the burned mana.
Duration: 5 / 6 / 7 / 8
Attacks to destroy: 2 / 2 / 2 / 3
Burning mana and health: 80 / 120 / 160 / 200
Requires mana: 50 / 60 / 70 / 80
Recharge: 15
Notes:
— Damage type: magical.
— Locked invulnerability spell.
— 8 gear are arranged so that they form a circle around Clockwerk.
Gear hits the first enemy unit approached her with the outer side of at least 160 units. Gear can damage unit only once.
Units are knocked back in the direction from which they raised the gear, except the inner part of the circle.
Gear hit only those units that have mana pool. Units without mana strike gear is not applied.
— Stealthed units.
Rocket Flare
In the specified area flying missile that explodes dealing damage to all enemies in a radius of 575. After detonation the area some time open for review.
Out of range: 575
Cast range: global
Damage: 80 / 120 / 160 / 200
Requires mana: 50
Recharge: 20 / 18 / 16 / 14
Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Provides vision in a radius of 575 for 1 second during the flight and within 10 seconds in the target area.
— Speed missile — 1750.
Rocket blocks a point of the appearance of neutrals in time of the flight over the camp.
Hookshot
Throws the spear at the specified location. If the harpoon hits an enemy, Clockwerk will be drawn to him, dealing damage and stunning in its path. The affected enemy cannot move until the animation of the harpoon. It is possible to be attracted to ally. The ability of the Hookshot can be upgraded with Aghanim's Scepter: reduces cooldown.
Distance: 2000 / 2500 / 3000
Stun: 1 / 1.5 / 2
Damage: 100 / 200 / 300
Requires mana: 150
Recharge: 70 / 55 / 40
Cooldown with Aghanim's Scepter: 12
Notes:
— Damage type: magical.
— Partially blocked by invulnerability spell. The stun passes through spell immunity, but damage no.